Monday, February 21, 2011

Direction!

So I have decided to pair XY + XY,
YZ + YZ,
and ZX + ZX together.

All units will look the same at first. And the only way to find your enemy is to enter their nest.
You are tunneling in a dead animal, and it is composed of buildings that give you nutrition for upgrades, buildings that give you +12 health, buildings that give you eggs of creatures(pets) you can hatch and train, buildings that hatch creatures that attack you(To help level your pet).
When you enter an enemies nest, you lose movement speed...and so it is disadvantageous to fight in your opponent nest, but sometimes nessisary.
Pet eggs must be hidden on the map or at your nest while they incubate. Opponents may try to attack your pet, and kill it before you can train it. You must place it somewhere safe and/or guard it.

Stats can improve by proportionately to eachother, and of your original stats...
example... 1/3
HP = 15...upgrade gives 5 for 20, 25, 30, 35, 40 . and another will give you 3 for a total of 15.
Damage could start at 3, then 4, 5, 6, 7, 8
Speed...there must be a speed range...if the base of speed = 8 for all players...then missiles that travel at 8 will give little challenge...but can still hit you if you are not careful(at all). Therefore, missiles max speeds should be 9, while unit speed = 8. But the missiles lifetime is short.
Missile Life times should follow hp. Lifetime of 15, then then 20, 25, 30, 35, 40.
Missile range also improves sight radius. It means more shots...and a long range invulnerability.
Should follow 15, 20, 25, 30, 35, 40
Range = weapon range and sight radius. When the game starts, your sight radius + range are small.

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